# Cards

The mint will be based on card packs, the initial pack will have a limited supply and within each pack there will be 3 cards.

> The first batch will include a total of 96 cards: 32 starters, 32 first evolution's, and 32 second evolution's.
>
> \
> Each element will feature 4 possible characters, and every character will have its own assigned rarity.

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**When opening a pack, only starter cards can be obtained, evolution's can be unlocked later through evolution system.**

<figure><img src="https://2289473318-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FE9SSEk68XU4ZraSOkyaN%2Fuploads%2F6Gopx3lxhTdLIAMnTh3S%2Fimage.png?alt=media&#x26;token=fb65b20a-ef2d-43ce-907c-a407b6899109" alt="" width="196"><figcaption><p>For example, this guardian belongs<br>to the holy element.<br>(barebones version)</p></figcaption></figure>

### **Status**

Each character has a set of attribute points (Status) that are randomized and may be more suited to certain strategies:&#x20;

* Attack
* Defense
* Utility
* Hybrid

These attribute points, combined with the character’s skills, define the core gameplay mechanics.

### **Rarity**

Each card will have a rarity, attributes, and levels.

| Rarity   | Probability |
| -------- | ----------- |
| Standard | ??%         |
| Ascended | ??%         |
| Mythic   | ??%         |
| Divine   | ??%         |

The rarer the card, the greater the number of attribute points it will have.&#x20;

> For PvP matches are determined based on the total and average status points of each user's card.
>
> For PvE matches are based on challenge difficulty.

### Skills

Each card can initially have 4 skills, 2 of which are standard for all cards:

* Strike (neutral attribute - Damage Skill)
* Recover (neutral attribute - Recovers Stamina)

As the card evolves, a new ultimate skill can be added, which will consume a lot of stamina.

> Each card has a pool of potential skills, and some of these skills can interact with one another, creating powerful combinations for attack, defense, or utility strategies.

### Evolutions

Each starting card can have 2 evolutions, these evolutions bring increased status and allow you to unlock the Ultimate skill

<figure><img src="https://2289473318-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FE9SSEk68XU4ZraSOkyaN%2Fuploads%2FoGSUSWaaHNyPEHUqLsXg%2Fevolutions-holy.png?alt=media&#x26;token=38aa7eef-1d78-41fc-816a-7889af2beb8b" alt=""><figcaption><p>An example of a base card, evolution 1 and evolution 2</p></figcaption></figure>
